use 0x1::stake;
use 0x1::staking_config;
use 0x1::timestamp;
use 0xc0ded0c0::math;
Constants
Validator is in state active
const VALIDATOR_STATUS_ACTIVE: u64 = 2;
Validator is in state inactive
const VALIDATOR_STATUS_INACTIVE: u64 = 4;
Validator is in state pending_active
const VALIDATOR_STATUS_PENDING_ACTIVE: u64 = 1;
Validator is in state pending_inactive
const VALIDATOR_STATUS_PENDING_INACTIVE: u64 = 3;
Function get_framework_min_stake
Returns the minimum stake a stake pool must have to become active.
public fun get_framework_min_stake(): u64
Implementation
public fun get_framework_min_stake(): u64 {
let config = staking_config::get();
let (min_stake, _max_stake) = staking_config::get_required_stake(
&config
);
min_stake
}
Function get_stake_pool_inactive_balance
Returns the inactive stake of a stake pool.
public fun get_stake_pool_inactive_balance(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_inactive_balance(
stake_pool_address: address
): u64 {
let (
_active_stake,
inactive_stake,
_pending_active_stake,
_pending_inactive_stake
) = stake::get_stake(stake_pool_address);
inactive_stake
}
Function get_stake_pool_total_withdrawable_amount
Returns the total amount which can be withdrawn from a stake pool.
public fun get_stake_pool_total_withdrawable_amount(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_total_withdrawable_amount(
stake_pool_address: address,
): u64 {
let (
_active_stake,
inactive_stake,
_pending_active_stake,
pending_inactive_stake
) = stake::get_stake(stake_pool_address);
let validator_state = stake::get_validator_state(stake_pool_address);
if (
validator_state == VALIDATOR_STATUS_INACTIVE &&
stake::get_remaining_lockup_secs(stake_pool_address) == 0
) {
inactive_stake + pending_inactive_stake
} else {
inactive_stake
}
}
Function get_stake_pool_total
Returns the total amount of stake in the stake pool.
public fun get_stake_pool_total(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_total(stake_pool_address: address): u64 {
let (
active_stake,
inactive_stake,
pending_active_stake,
pending_inactive_stake
) = stake::get_stake(stake_pool_address);
active_stake +
pending_active_stake +
inactive_stake +
pending_inactive_stake
}
Function get_stake_pool_maximum_possible_reward_this_epoch
Returns the maximum possible reward that the stake pool can earn in the current epoch.
public fun get_stake_pool_maximum_possible_reward_this_epoch(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_maximum_possible_reward_this_epoch(
stake_pool_address: address
): u64 {
let validator_state = stake::get_validator_state(stake_pool_address);
if (!(
validator_state == VALIDATOR_STATUS_ACTIVE ||
validator_state == VALIDATOR_STATUS_PENDING_INACTIVE
)) {
return 0
};
let config = staking_config::get();
let (
reward_rate,
reward_rate_denominator
) = staking_config::get_reward_rate(&config);
let voting_power = stake::get_current_epoch_voting_power(
stake_pool_address
);
math::mul_div(voting_power, reward_rate, reward_rate_denominator)
}
Function get_stake_pool_non_withdrawing_balance
Return the balance which cannot be withdrawn (without unstaking) from the stake pool.
public fun get_stake_pool_non_withdrawing_balance(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_non_withdrawing_balance(
stake_pool_address: address
): u64 {
let (
active_stake,
_inactive_stake,
pending_active_stake,
_pending_inactive_stake
) = stake::get_stake(stake_pool_address);
active_stake + pending_active_stake
}
Function get_stake_pool_total_after_current_epoch_generation
This function is needed so to prevent last moment stake attack from a delegator to steal rewards. This assumes the validator has 100% proposal success in the current epoch, and thus is a disadvantage to new stakers. However, the discrepancy is small enough to be tolerated for now.
See get_num_new_shares_to_mint() in delegation_state module to see its usage.
public fun get_stake_pool_total_after_current_epoch_generation(stake_pool_address: address): u64
Implementation
public fun get_stake_pool_total_after_current_epoch_generation(
stake_pool_address: address
): u64 {
(
get_stake_pool_maximum_possible_reward_this_epoch(
stake_pool_address
) + get_stake_pool_total(stake_pool_address)
)
}
Function has_lockup_duration_passed
Returns whether a lockup duration has passed since change_timestamp A change in lockup duration will affect this function. It is intended.
public fun has_lockup_duration_passed(change_timestamp: u64): bool
Implementation
public fun has_lockup_duration_passed(
change_timestamp: u64,
): bool {
let config = staking_config::get();
let total = staking_config::get_recurring_lockup_duration(&config);
let elapsed = math::safe_sub(timestamp::now_seconds(), change_timestamp);
return (elapsed >= total)
}